@hunteroi/discord-selfrole

release version nb downloads npm

Discord SelfRole

Discord SelfRole is a framework to easily create a channel with automated role-giver system.

  • Supports custom emojis
  • Emits events like channelRegister, roleAdd, reactionRemove and 9 more!
  • Allow full customization of the embed (you can add image, thumbnail, etc.)
  • And much more!

IMAGE

See ./examples/index.js.

Prerequisites ⚠️

Starting at v2.0.0, you must use NodeJS v16.6.0 or higher to run a bot with this library.

You also must not forget to include mandatory intents and partials as well as give your bot the rights to read messages.

Mandatory intents

  • GUILDS: used to access guild content such as channels.
  • GUILD_MEMBERS: used to access guild members and update their roles.
  • GUILD_MESSAGES: used to read guild messages.

In case you are willing to use reactions, you will need these intents:

  • GUILD_MESSAGE_REACTIONS: used to access guild messages reactions.

In case you are willing to use interactions and buttons, you will need these intents:

  • GUILD_INTERACTIONS: used to access direct messages to the bot.

Installation

npm install --save @hunteroi/discord-selfrole

Events

manager.on(SelfRoleManagerEvents.channelRegister, (channel, options) => {});

manager.on(SelfRoleManagerEvents.channelUnregister, (channel, options) => {});

manager.on(SelfRoleManagerEvents.error, (error, message, [role, member]) => {});

manager.on(SelfRoleManagerEvents.messageRetrieve, (message) => {});

manager.on(SelfRoleManagerEvents.messageCreate, (message) => {});

manager.on(SelfRoleManagerEvents.messageDelete, (message) => {});

manager.on(SelfRoleManagerEvents.roleRemove, (role, member, interaction) => {});

manager.on(SelfRoleManagerEvents.roleAdd, (role, member, interaction) => {});

manager.on(SelfRoleManagerEvents.reactionAdd, (rte, message) => {}); // only if useReactions is set to true

manager.on(SelfRoleManagerEvents.reactionRemove, (rte, message) => {}); // only if useReactions is set to true

maanger.on(SelfRoleManagerEvents.interaction, (rte, interaction) => {}); // only if useReactions is set to false

manager.on(SelfRoleManagerEvents.maxRolesReach, (member, interaction, nbRoles, maxRoles, role) => {});

manager.on(SelfRoleManagerEvents.requiredRolesMissing, (member, userAction, role, requiredRoles) => {});

Contribution

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Branch: git checkout -b patch/YourAmazingWork
  3. Commit your Changes: git commit -m 'Add some amazing work'
  4. Push to the Branch: git push origin patch/YourAmazingWork
  5. Open a Pull Request